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Home > Page Design
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Camp
- Profile - Access profile info and account settings.
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Roster - View all available characters.
- Recruits - View available, unuploaded characters.
- Inventory - View items.
- Leases - View slots and leases. Lease claims must be completed by the user submitting them, and will provide EXP for the character.
- Matchmaking - Character breeding (check below for info on slots)
- Album - Upload, browse, and submit images for activities.
Activities
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Journals - Completed once per Muta, typically. Some might need to be unlocked via levels?
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Stat Training
Show your character...
- Strength - ...being pushed physically, without the aid of magic.
- Endurance - ...being sick, hurt, healed, or persevering physically.
- Dexterity - ...getting stuck, using agility/speed to get through a challenge, or creating art.
- Perception - ...relying on senses they don't normally use or searching for something.
- Intelligence - ...studying, being taught, or applying knowledge to a problem.
- Willpower - ...going through a hard journey or task and how they persevered through it.
- Charisma - ...trying to convince someone of something. This could be flirting, an argument, selling something, or otherwise navigating a tough social situation.
v journal pages required v
- Magic Training - unlocks use of magic in activities? buff?
- Breeding Unlock
- Bounties - Monthly or seasonal quests held by NPCs. Monthlies stay around, but can only be completed once a month. Seasonals act as events.
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Missions - Basic item-generating art prompts.
- Harvesting
- Ranching
- Fishing
- Prospecting
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Expeditions - Questing without art- functions on a timer instead.
- Foraging (Harvesting)
- Hunting (Ranching)
- Angling (Fishing)
- Delving (Prospecting)
World Travel
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Town Center - Shops and NPC services.
- General Store
- Boutique - USD shop.
- Crafter rename - Craft items out of owned items.
- Job Center - Buy NPC leases.
- rename - Get rid of extra recruits for rewards. Recruits can show up in expeditions.
- Community Park - Leave items, get three items a day.
- Greenhouse - Grow crops for gardening points, which can be exchanged for exclusive items or money.
- Additional Species Hatcheries - introductions to the other species, where different "eggs" can be purchased
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Open Market - Selling items on a site-wide market.
- Auction - Item sales
- Recruitment - Recruit and uploaded char sales
- Hiring - Lease sales (unique- generates lease upon purchase)
- Studding - Slot sales
- Alliances - Groups of users, ala guilds in MMOs. Gold sink, essentially (bi-monthly fees for buffs). Gold works on a sliding scale, with more members costing more gold per perk.
- Trading
Community
- Forums
- Gallery
- Messages
- Friends List and blocklist
- Support
Encyclopedia
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Database
- Guidebook
- Lorebooks
- Global Statistics
Level Rewards
As every level is worth the same EXP, levels act as tokens to spend on skills and other things related to characters.
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Camp
- Muta Slots - Starts at 8, x4 per level
- Alt. Species Slots - Starts at 2, x2 per level
- Breeding Slots - Starts at 2, max 5-6- slots work on a weekly cooldown + will also give cooldown to character. It's on a user basis- if someone uses another user's slot, that person has the cooldown on using a copy of that slot while the character can still breed with others.
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Character
- Skill Points - max: x6? x2 per level?
- Slots - requires breeding to be unlocked on the individual muta level. x3 per level
- Career Unlocks - Specializes in specific duties (foraging+harvesting, hunting+ranching, etc)
- Journal Pages - New opportunities for high-effort unlocks.
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