Home > Page Design
Camp
  • Profile - Access profile info and account settings.
  • Roster - View all available characters.
    • Recruits - View available, unuploaded characters.
  • Inventory - View items.
  • Leases - View slots and leases. Lease claims must be completed by the user submitting them, and will provide EXP for the character.
  • Matchmaking - Character breeding (check below for info on slots)
  • Album - Upload, browse, and submit images for activities.
Activities
  • Journals - Completed once per Muta, typically. Some might need to be unlocked via levels?
    • Stat Training
      Show your character...
      • Strength - ...being pushed physically, without the aid of magic.
      • Endurance - ...being sick, hurt, healed, or persevering physically.
      • Dexterity - ...getting stuck, using agility/speed to get through a challenge, or creating art.
      • Perception - ...relying on senses they don't normally use or searching for something.
      • Intelligence - ...studying, being taught, or applying knowledge to a problem.
      • Willpower - ...going through a hard journey or task and how they persevered through it.
      • Charisma - ...trying to convince someone of something. This could be flirting, an argument, selling something, or otherwise navigating a tough social situation.
      v journal pages required v
    • Magic Training - unlocks use of magic in activities? buff?
    • Breeding Unlock
  • Bounties - Monthly or seasonal quests held by NPCs. Monthlies stay around, but can only be completed once a month. Seasonals act as events.
  • Missions - Basic item-generating art prompts.
    • Harvesting
    • Ranching
    • Fishing
    • Prospecting
  • Expeditions - Questing without art- functions on a timer instead.
    • Foraging (Harvesting)
    • Hunting (Ranching)
    • Angling (Fishing)
    • Delving (Prospecting)
World Travel
  • Town Center - Shops and NPC services.
    • General Store
    • Boutique - USD shop.
    • Crafter rename - Craft items out of owned items.
    • Job Center - Buy NPC leases.
    • rename - Get rid of extra recruits for rewards. Recruits can show up in expeditions.
    • Community Park - Leave items, get three items a day.
    • Greenhouse - Grow crops for gardening points, which can be exchanged for exclusive items or money.
    • Additional Species Hatcheries - introductions to the other species, where different "eggs" can be purchased
  • Open Market - Selling items on a site-wide market.
    • Auction - Item sales
    • Recruitment - Recruit and uploaded char sales
    • Hiring - Lease sales (unique- generates lease upon purchase)
    • Studding - Slot sales
  • Alliances - Groups of users, ala guilds in MMOs. Gold sink, essentially (bi-monthly fees for buffs). Gold works on a sliding scale, with more members costing more gold per perk.
  • Trading
Community
  • Forums
  • Gallery
  • Messages
  • Friends List and blocklist
  • Support
Encyclopedia
  • Database
    • Characters
    • Users
    • Items
  • Guidebook
  • Lorebooks
  • Global Statistics
Level Rewards
As every level is worth the same EXP, levels act as tokens to spend on skills and other things related to characters.
  • Camp
    • Muta Slots - Starts at 8, x4 per level
    • Alt. Species Slots - Starts at 2, x2 per level
    • Breeding Slots - Starts at 2, max 5-6- slots work on a weekly cooldown + will also give cooldown to character. It's on a user basis- if someone uses another user's slot, that person has the cooldown on using a copy of that slot while the character can still breed with others.
  • Character
    • Skill Points - max: x6? x2 per level?
    • Slots - requires breeding to be unlocked on the individual muta level. x3 per level
    • Career Unlocks - Specializes in specific duties (foraging+harvesting, hunting+ranching, etc)
    • Journal Pages - New opportunities for high-effort unlocks.